Corrected individual asset path reading

AssetManagerTest class
This commit is contained in:
devZoGok
2023-01-02 14:56:49 +02:00
parent 300d28bab6
commit da7c3a50c1
10 changed files with 110 additions and 20 deletions
+48
View File
@@ -0,0 +1,48 @@
#include "assetManagerTest.h"
#include "assetManager.h"
#include <string>
#include <vector>
namespace vb01{
using namespace std;
void AssetManagerTest::setUp(){
assetManager = AssetManager::getSingleton();
string basePath = "../tests/";
recursiveLoadPath = basePath + "recursiveLoad/";
fileLoadPath = basePath + "fileLoad/";
}
void AssetManagerTest::tearDown(){
}
void AssetManagerTest::testLoad(){
vector<string> recursiveLoadFiles = vector<string>{"folderA/a.png", "folderB/b.png"};
assetManager->load(recursiveLoadPath, true);
for(string file : recursiveLoadFiles){
Asset *asset = assetManager->getAsset(recursiveLoadPath + file);
CPPUNIT_ASSERT(asset != nullptr);
}
string file = fileLoadPath + "a.png";
assetManager->load(file);
CPPUNIT_ASSERT(assetManager->getAsset(file) != nullptr);
assetManager->load(file);
vector<Asset*> assets = assetManager->getAssets();
int numSameAssets = 0;
for(int i = 0; i < assets.size(); i++)
if(assets[i]->path == file)
numSameAssets++;
CPPUNIT_ASSERT(numSameAssets == 1);
string nonReadableFile = fileLoadPath + "b.abc";
assetManager->load(nonReadableFile);
CPPUNIT_ASSERT(!assetManager->getAsset(nonReadableFile));
}
}