@@ -28,6 +28,7 @@ namespace vb01{
void setFloat(float, std::string);
void setBool(bool, std::string);
void setInt(int, std::string);
void setUnsignedInt(u32, std::string);
void editShader(ShaderType, int, std::string);
inline bool isGeometry(){return geometry;}
private:
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