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https://github.com/ApfelTeeSaft/vb01.git
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mostly implemented particle emitter
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@@ -3,6 +3,7 @@
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#include<string>
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#include<glm/mat4x4.hpp>
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#include"vector.h"
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namespace vb01{
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class Shader{
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@@ -13,7 +14,9 @@ namespace vb01{
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void setNumLights(int);
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void use();
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void setMat4(glm::mat4,std::string);
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void setVec3(glm::vec3,std::string);
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void setVec4(Vector4,std::string);
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void setVec3(Vector3,std::string);
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void setVec2(Vector2,std::string);
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void setFloat(float,std::string);
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void setBool(bool,std::string);
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void setInt(int,std::string);
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