mostly implemented particle emitter

This commit is contained in:
devZoGok
2021-10-18 19:04:49 +03:00
parent 03f65e62f5
commit d1f2f9b152
22 changed files with 444 additions and 31 deletions
+4 -1
View File
@@ -3,6 +3,7 @@
#include<string>
#include<glm/mat4x4.hpp>
#include"vector.h"
namespace vb01{
class Shader{
@@ -13,7 +14,9 @@ namespace vb01{
void setNumLights(int);
void use();
void setMat4(glm::mat4,std::string);
void setVec3(glm::vec3,std::string);
void setVec4(Vector4,std::string);
void setVec3(Vector3,std::string);
void setVec2(Vector2,std::string);
void setFloat(float,std::string);
void setBool(bool,std::string);
void setInt(int,std::string);