mirror of
https://github.com/ApfelTeeSaft/vb01.git
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quick changes
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+2
-4
@@ -58,24 +58,22 @@ int main(){
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rootNode->attachChild(driver);
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rootNode->attachChild(driver);
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Box *leftBox = new Box(size);
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Box *leftBox = new Box(size);
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Node *leftNode = new Node();
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Node *leftNode = new Node(Vector3(-1, 0, 0));
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Material *leftMat = new Material(shaderPath);
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Material *leftMat = new Material(shaderPath);
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leftMat->addBoolUniform("texturingEnabled", false);
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leftMat->addBoolUniform("texturingEnabled", false);
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leftMat->addVec4Uniform("diffuseColor", Vector4(1, 0, 0, 1));
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leftMat->addVec4Uniform("diffuseColor", Vector4(1, 0, 0, 1));
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leftBox->setMaterial(leftMat);
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leftBox->setMaterial(leftMat);
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leftNode->attachMesh(leftBox);
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leftNode->attachMesh(leftBox);
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rootNode->attachChild(leftNode);
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rootNode->attachChild(leftNode);
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leftNode->setPosition(Vector3(-1, 0, 0));
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Box *rightBox = new Box(size);
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Box *rightBox = new Box(size);
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Node *rightNode = new Node();
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Node *rightNode = new Node(Vector3(1, 0, 0));
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Material *rightMat = new Material(shaderPath);
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Material *rightMat = new Material(shaderPath);
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rightMat->addBoolUniform("texturingEnabled", false);
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rightMat->addBoolUniform("texturingEnabled", false);
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rightMat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1));
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rightMat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1));
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rightBox->setMaterial(rightMat);
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rightBox->setMaterial(rightMat);
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rightNode->attachMesh(rightBox);
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rightNode->attachMesh(rightBox);
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rootNode->attachChild(rightNode);
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rootNode->attachChild(rightNode);
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rightNode->setPosition(Vector3(1, 0, 0));
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/*
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/*
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* KeyframeChannel structs determine what object and how it will be animated.
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* KeyframeChannel structs determine what object and how it will be animated.
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