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https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
bone test
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@@ -52,6 +52,8 @@ namespace vb01{
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void Mesh::initFramebuffer(){
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int width = Root::getSingleton()->getWidth();
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/*
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*/
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u32 RBO;
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string basePath = "../../vb01/depthMap.";
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environmentShader = new Shader(basePath + "vert", basePath + "frag", basePath + "geo");
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@@ -61,12 +63,10 @@ namespace vb01{
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glBindFramebuffer(GL_FRAMEBUFFER, environmentBuffer);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *(environmentMap->getTexture()), 0);
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/*
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glGenRenderbuffers(1,&RBO);
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glBindRenderbuffer(GL_RENDERBUFFER,RBO);
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glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,width);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
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*/
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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cout<<"Not complete\n";
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