text uses material

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 808bb4cbfa
commit a4fed6f062
8 changed files with 29 additions and 25 deletions
+4
View File
@@ -106,6 +106,10 @@ namespace vb01{
if(diffuseColorEnabled)
shader->setVec4(diffuseColor, "diffuseColor");
}
else if(type == MATERIAL_TEXT){
shader->setInt(0, "textTex");
//shader->setInt(1, "diffuseMap");
}
if(texturingEnabled){
vector<Texture*> textures;