text uses material

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 808bb4cbfa
commit a4fed6f062
8 changed files with 29 additions and 25 deletions
+7 -7
View File
@@ -1,7 +1,7 @@
#version 330 core
layout (location=0) in vec3 aVert;
layout (location=2) in vec2 aTexCoords;
layout (location = 0) in vec3 aVert;
layout (location = 2) in vec2 aTexCoords;
out vec2 texCoords;
@@ -9,9 +9,9 @@ uniform vec2 screen;
uniform vec3 pos;
void main(){
float x,y;
x=(aVert.x+pos.x-screen.x*.5)/(screen.x*.5);
y=(screen.y*.5-(aVert.y+pos.y))/(screen.y*.5);
gl_Position=vec4(x,y,pos.z+aVert.z,1);
texCoords=aTexCoords;
float x, y;
x = (aVert.x + pos.x - screen.x * .5) / (screen.x * .5);
y = (screen.y * .5 - (aVert.y + pos.y)) / (screen.y * .5);
gl_Position = vec4(x, y, pos.z + aVert.z, 1);
texCoords = aTexCoords;
}