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limited IK calculation
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@@ -121,6 +121,10 @@ namespace vb01{
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yAxis.z = -yAxis.z;
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swap(zAxis.y, zAxis.z);
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zAxis.z = -zAxis.z;
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swap(pos.y, pos.z);
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pos.z = -pos.z;
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/*
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*/
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}
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else
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pos = pos + Vector3(0, ((Bone*)parent)->getLength(), 0);
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