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https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
removed dependency from directory
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@@ -30,11 +30,18 @@ namespace vb01{
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else
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cout<<"Complete\n";
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string basePath="/home/dominykas/c++/FSim/depthMap.";
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string basePath="../../vb01/depthMap.";
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depthMapShader=new Shader(basePath+"vert",basePath+"frag");
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}
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Light::~Light(){}
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Light::~Light(){
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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glDeleteFramebuffers(1,&depthmapFBO);
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delete depthMap;
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delete depthMapShader;
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}
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void Light::update(){
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Root *root=Root::getSingleton();
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