rendering classes refactoring

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 217061e67b
commit 8f49bd1125
25 changed files with 1028 additions and 951 deletions
+44 -44
View File
@@ -1,14 +1,14 @@
#include"quad.h"
namespace vb01{
Quad::Quad(Vector3 size,bool spatial) : Mesh(){
this->spatial=spatial;
this->staticVerts=false;
Quad::Quad(Vector3 size, bool spatial) : Mesh(){
this->spatial = spatial;
this->staticVerts = false;
int numPolyVerts=3;
numTris=2;
indices=new unsigned int[numTris*numPolyVerts];
vertices=new Vertex[numTris*numPolyVerts];
int numPolyVerts = 3;
numTris = 2;
indices = new u32[numTris * numPolyVerts];
vertices = new Vertex[numTris * numPolyVerts];
setSize(size);
@@ -16,56 +16,56 @@ namespace vb01{
}
void Quad::setSize(Vector3 size){
this->size=size;
this->size = size;
Vertex v1,v2,v3,v4,v5,v6;
if(spatial){
v1.pos=Vector3(size.x/2,size.y/2,0);
v2.pos=Vector3(-size.x/2,size.y/2,0);
v3.pos=Vector3(-size.x/2,-size.y/2,0);
v4.pos=Vector3(-size.x/2,-size.y/2,0);
v5.pos=Vector3(size.x/2,-size.y/2,0);
v6.pos=Vector3(size.x/2,size.y/2,0);
v1.pos = Vector3(size.x / 2, size.y / 2, 0);
v2.pos = Vector3(-size.x / 2, size.y / 2, 0);
v3.pos = Vector3(-size.x / 2, -size.y / 2, 0);
v4.pos = Vector3(-size.x / 2, -size.y / 2, 0);
v5.pos = Vector3(size.x / 2, -size.y / 2, 0);
v6.pos = Vector3(size.x / 2, size.y / 2, 0);
}
else{
v1.pos=Vector3(size.x,0,0);
v2.pos=Vector3(0,0,0);
v3.pos=Vector3(0,size.y,0);
v4.pos=Vector3(0,size.y,0);
v5.pos=Vector3(size.x,size.y,0);
v6.pos=Vector3(size.x,0,0);
v1.pos = Vector3(size.x, 0, 0);
v2.pos = Vector3(0, 0, 0);
v3.pos = Vector3(0, size.y, 0);
v4.pos = Vector3(0, size.y, 0);
v5.pos = Vector3(size.x, size.y, 0);
v6.pos = Vector3(size.x, 0, 0);
}
v1.norm=Vector3(0,0,-1);
v1.uv=Vector2(1,1);
v1.norm = Vector3(0, 0, -1);
v1.uv = Vector2(1, 1);
v2.norm=Vector3(0,0,-1);
v2.uv=Vector2(0,1);
v2.norm = Vector3(0, 0, -1);
v2.uv = Vector2(0, 1);
v3.norm=Vector3(0,0,-1);
v3.uv=Vector2(0,0);
v3.norm = Vector3(0, 0, -1);
v3.uv = Vector2(0,0);
v4.norm=Vector3(0,0,-1);
v4.uv=Vector2(0,0);
v4.norm = Vector3(0, 0, -1);
v4.uv = Vector2(0, 0);
v5.norm=Vector3(0,0,-1);
v5.uv=Vector2(1,0);
v5.norm = Vector3(0, 0, -1);
v5.uv = Vector2(1,0);
v6.norm=Vector3(0,0,-1);
v6.uv=Vector2(1,1);
v6.norm = Vector3(0, 0, -1);
v6.uv = Vector2(1, 1);
indices[0]=0;
indices[1]=1;
indices[2]=2;
indices[3]=3;
indices[4]=4;
indices[5]=5;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
indices[4] = 4;
indices[5] = 5;
vertices[0]=v1;
vertices[1]=v2;
vertices[2]=v3;
vertices[3]=v4;
vertices[4]=v5;
vertices[5]=v6;
vertices[0] = v1;
vertices[1] = v2;
vertices[2] = v3;
vertices[3] = v4;
vertices[4] = v5;
vertices[5] = v6;
}
}