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reading animation by f-curves
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@@ -25,7 +25,7 @@ namespace vb01{
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void connectNodes();
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void setupDrivers();
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void createBones(Skeleton*, std::vector<std::string>&);
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std::vector<KeyframeChannel> readKeyframeChannels(Animatable*, std::vector<std::string>&, int&);
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KeyframeChannel readKeyframeChannel(Animatable*, std::vector<std::string>&, int&);
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void readAnimations(Animatable*, AnimationController*, std::vector<std::string>&);
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Skeleton* readSkeleton(std::vector<std::string>&);
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void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
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