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reading animation by f-curves
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@@ -68,6 +68,7 @@ namespace vb01{
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inline std::string getName(){return name;}
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inline void setVisible(bool v){this->visible = v;}
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inline void addDriver(Driver *d){drivers.push_back(d);}
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inline AnimationController* getAnimationController(){return controller;}
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private:
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void adjustUp(Vector3);
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void adjustDir(Vector3);
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