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https://github.com/ApfelTeeSaft/vb01.git
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beginning of text sample
text can be rendered from right to left
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#include <string>
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#include "root.h"
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#include "text.h"
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#include "material.h"
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#include "node.h"
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#include "animationController.h"
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#include "animationChannel.h"
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using namespace std;
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using namespace vb01;
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int main(){
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Root *root = Root::getSingleton();
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Node *guiNode = root->getGuiNode();
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const string PATH = "../", FONT_PATH = PATH + "samples/textSample/fonts/", TEX_PATH = PATH + "samples/textSample/textures/";
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root->start(800, 600, PATH, "TextSample");
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int numTexts = 4;
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wstring texts[] = {
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L"대한민국",
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L"ĄČĘĖĮŠŲŪ„“",
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L"عشر",
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L"中華民國"
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};
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string fonts[] = {
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"batang.ttf",
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"Palem-nm.ttf",
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"Amiri-Regular.ttf",
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"sazanami-mincho.ttf"
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};
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bool leftToRight[] = {
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true,
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true,
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false,
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true
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};
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bool horizontal[] = {
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true,
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true,
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true,
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false
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};
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Material *textMat = new Material(Material::MATERIAL_TEXT);
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textMat->setTexturingEnabled(true);
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string frames[]{TEX_PATH + "bricks.jpg", TEX_PATH + "defaultTexture.jpg"};
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Texture *texture = new Texture(frames, 2);
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textMat->addDiffuseMap(texture);
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for(int i = 0; i < numTexts; i++){
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Text *text = new Text(FONT_PATH + fonts[i], texts[i]);
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text->setLeftToRight(leftToRight[i]);
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text->setScale(.5);
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text->setHorizontal(horizontal[i]);
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text->setMaterial(textMat);
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Node *textNode = new Node(Vector3(0, 50 * (i + 1), 0), Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController());
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textNode->addText(text);
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guiNode->attachChild(textNode);
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KeyframeChannel kcA;
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kcA.animatable = texture;
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kcA.type = KeyframeChannel::TEXTURE_FRAME_A;
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Keyframe k0;
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k0.interpolation = Keyframe::CONSTANT;
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k0.value = 0;
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k0.frame = 1;
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kcA.keyframes = vector<Keyframe>({k0});
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KeyframeChannel kcB;
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kcB.animatable = texture;
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kcB.type = KeyframeChannel::TEXTURE_FRAME_B;
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Keyframe k1;
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k1.interpolation = Keyframe::CONSTANT;
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k1.value = 1;
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k1.frame = 1;
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kcB.keyframes = vector<Keyframe>({k1});
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KeyframeChannel kcC;
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kcC.animatable = texture;
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kcC.type = KeyframeChannel::TEXTURE_MIX_RATIO;
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Keyframe k;
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k.interpolation = Keyframe::LINEAR;
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k.value = 0;
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k.frame = 1;
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Keyframe kk;
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kk.interpolation = Keyframe::LINEAR;
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kk.value = 1;
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kk.frame = 15;
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Keyframe kkk;
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kkk.interpolation = Keyframe::LINEAR;
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kkk.value = 0;
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kkk.frame = 29;
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kcC.keyframes = vector<Keyframe>({k, kk, kkk});
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Animation *anim = new Animation("tex");
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anim->addKeyframeChannel(kcA);
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anim->addKeyframeChannel(kcB);
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anim->addKeyframeChannel(kcC);
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AnimationController *controller = textNode->getAnimationController();
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controller->addAnimation(anim);
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AnimationChannel *channel = new AnimationChannel(controller);
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channel->addAnimatable(texture);
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channel->setAnimationName("tex");
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channel->setLoop(true);
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controller->addAnimationChannel(channel);
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}
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while(true){
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root->update();
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}
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return 0;
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}
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