first iteration of specular IBL implementation on the CPU side

This commit is contained in:
devZoGok
2021-11-20 18:57:48 +02:00
parent f4e8a1a71e
commit 75658fa0e8
9 changed files with 166 additions and 59 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ namespace vb01{
this->mipmapLevel = mipmapLevel;
texture = new u32;
createCubemap(true, false);
createCubemap(depth, false);
}
void Texture::createCubemap(bool depth, bool flip){