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https://github.com/ApfelTeeSaft/vb01.git
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renamed files
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+3
-3
@@ -15,7 +15,7 @@ cmake_policy(SET CMP0015 NEW)
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set(GUI text.cpp)
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set(UTILS util.cpp)
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set(MATH quaternion.cpp vector.cpp matrix.cpp ray.cpp)
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set(MATH quaternion.cpp vector.cpp matrix.cpp rayCaster.cpp)
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set(RENDER lineRenderer.cpp particleEmitter.cpp camera.cpp light.cpp material.cpp mesh.cpp meshData.cpp model.cpp node.cpp quad.cpp box.cpp root.cpp shader.cpp texture.cpp)
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set(ANIM animationController.cpp animationChannel.cpp animation.cpp animatable.cpp keyframeChannel.cpp driver.cpp)
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set(ARMATURE skeleton.cpp bone.cpp ikSolver.cpp)
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@@ -121,8 +121,8 @@ if(BUILD_SAMPLES)
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add_executable(particleEmitterSample particleEmitterSample.cpp)
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target_link_libraries(particleEmitterSample ${LIB_NAME})
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add_executable(raySample raySample.cpp)
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target_link_libraries(raySample ${LIB_NAME})
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add_executable(rayCasterSample rayCasterSample.cpp)
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target_link_libraries(rayCasterSample ${LIB_NAME})
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add_executable(pbrSample pbrSample.cpp)
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target_link_libraries(pbrSample ${LIB_NAME})
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@@ -1,6 +1,6 @@
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#include <algorithm>
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#include "ray.h"
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#include "rayCaster.h"
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#include "mesh.h"
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#include "node.h"
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@@ -3,7 +3,7 @@
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#include "material.h"
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#include "assetManager.h"
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#include "lineRenderer.h"
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#include "ray.h"
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#include "rayCaster.h"
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using namespace std;
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using namespace vb01;
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