mirror of
https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-27 03:43:42 +00:00
multiple animation reading
export script update
This commit is contained in:
+42
-33
@@ -29,7 +29,8 @@ namespace vb01{
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bones = vector<vbReader::Bone>({
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Bone("bipod", "-", Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 1, 0), "", 0),
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Bone("bipod.L", "bipod", Vector3(1, 0, 2), Vector3(1, 0, 0), Vector3(0, 0, -1), "", 0),
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Bone("bipod.R", "bipod", Vector3(-1, 0, 2), Vector3(-1, 0, 0), Vector3(0, 0, -1), "", 0)
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Bone("bipod.R", "bipod", Vector3(-1, 0, 2), Vector3(-1, 0, 0), Vector3(0, 0, -1), "", 0),
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Bone("opening", "-", Vector3(0, 0, 2), Vector3(-1, 0, 0), Vector3(0, 0, -1), "", 0)
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});
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skeletonParent = "-";
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@@ -47,37 +48,43 @@ namespace vb01{
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string yAxisStr = to_string(b.yAxis.x) + " " + to_string(b.yAxis.y) + " " + to_string(b.yAxis.z) + " ";
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skeletonData.push_back(b.name + ": " + b.parent + " " + headStr + xAxisStr + yAxisStr + b.ikTarget + " " + to_string(b.ikChainLength) + " ");
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}
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skeletonData.push_back("animations: 1 ");
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skeletonData.push_back("animations: 2 ");
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skeletonData.push_back("animation: Action");
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skeletonData.push_back("groups: 2 ");
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skeletonData.push_back("animation: Action ");
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skeletonData.push_back("Action bipod.L 7 pos_x pos_y pos_z rot_w rot_x rot_y rot_z ");
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skeletonData.push_back("Action bipod.R 6 pos_x pos_y pos_z rot_w rot_x rot_y ");
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skeletonData.push_back("Action bipod.L pos_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L pos_x 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L pos_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L pos_y 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L pos_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L pos_z 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_w 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_w 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_x 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_y 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.L rot_z 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_x 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_y 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R pos_z 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_w 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_w 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_x 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("Action bipod.R rot_y 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("bipod.L 7 pos_x 2 pos_y 2 pos_z 2 rot_w 2 rot_x 2 rot_y 2 rot_z 2 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("bipod.R 6 pos_x 2 pos_y 2 pos_z 2 rot_w 2 rot_x 2 rot_y 2 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("animation: open");
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skeletonData.push_back("groups: 1 ");
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skeletonData.push_back("opening 1 rot_w 2 rot_x 1");
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skeletonData.push_back("opening rot_w 1 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("opening rot_w 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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skeletonData.push_back("opening rot_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
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}
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void VbModelReaderTest::setupMesh(){
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@@ -150,8 +157,10 @@ namespace vb01{
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CPPUNIT_ASSERT(bones[i].parent == "-");
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}
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AnimationController *controller = skeleton->getAnimationController();
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Animation *animation = controller->getAnimation("Action");
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CPPUNIT_ASSERT(animation);
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string animNames[]{"Action", "open"};
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CPPUNIT_ASSERT(controller->getAnimation(animNames[0]));
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CPPUNIT_ASSERT(controller->getAnimation(animNames[1]));
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Animation *animation = controller->getAnimation(animNames[0]);
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KeyframeGroup *leftBipodGroup = animation->getKeyframeGroup(skeleton->getBone("bipod.L"));
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KeyframeGroup *rightBipodGroup = animation->getKeyframeGroup(skeleton->getBone("bipod.R"));
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