@@ -11,6 +11,6 @@ void main(){
float x, y;
x = (aVert.x - screen.x * .5) / (screen.x * .5);
y = (screen.y * .5 - (aVert.y)) / (screen.y * .5);
gl_Position = vec4(x, y, pos.z, 1);
gl_Position = vec4(x, y, -pos.z, 1);
texCoords = aVert.zw;
}
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