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@@ -29,6 +29,7 @@ namespace vb01{
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void processMesh(aiMesh*, const aiScene*, Node*);
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// std::vector<Texture*> processTexture(aiMaterial*, Assimp::aiTextureType);
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void processMaterial();
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void getLineData(std::string&,std::string[],int,int=0);
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Material* material;
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bool castShadow=false,reflect=false,wireframe=false;
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