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https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
vb model mesh reader test, beginning of skeleton test
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@@ -26,7 +26,6 @@ namespace vb01{
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this->numShapeKeys = numShapeKeys;
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this->name = name;
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construct();
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}
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Mesh::~Mesh(){
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@@ -63,13 +62,13 @@ namespace vb01{
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glBindFramebuffer(GL_FRAMEBUFFER, environmentBuffer);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *(environmentMap->getTexture()), 0);
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glGenRenderbuffers(1,&RBO);
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glBindRenderbuffer(GL_RENDERBUFFER,RBO);
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glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,width);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
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glGenRenderbuffers(1, &RBO);
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glBindRenderbuffer(GL_RENDERBUFFER, RBO);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, width);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, RBO);
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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cout<<"Not complete\n";
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cout << "Not complete\n";
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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