vb model mesh reader test, beginning of skeleton test

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 36eade4356
commit 33d077bc94
8 changed files with 196 additions and 76 deletions
+5 -6
View File
@@ -26,7 +26,6 @@ namespace vb01{
this->numShapeKeys = numShapeKeys;
this->name = name;
construct();
}
Mesh::~Mesh(){
@@ -63,13 +62,13 @@ namespace vb01{
glBindFramebuffer(GL_FRAMEBUFFER, environmentBuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *(environmentMap->getTexture()), 0);
glGenRenderbuffers(1,&RBO);
glBindRenderbuffer(GL_RENDERBUFFER,RBO);
glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,width);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
glGenRenderbuffers(1, &RBO);
glBindRenderbuffer(GL_RENDERBUFFER, RBO);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, width);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, RBO);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
cout<<"Not complete\n";
cout << "Not complete\n";
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}