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@@ -1,7 +1,7 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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#include"vector.h"
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#include "vector.h"
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namespace vb01{
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class Camera{
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@@ -9,20 +9,20 @@ namespace vb01{
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Camera();
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~Camera();
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void update();
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void setPosition(Vector3 position){this->position=position;}
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void lookAt(Vector3, Vector3=Vector3(0,1,0));
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void setPosition(Vector3 position){this->position = position;}
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void lookAt(Vector3, Vector3 = Vector3::VEC_J);
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inline Vector3 getPosition(){return position;}
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inline Vector3 getDirection(){return direction;}
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inline Vector3 getLeft(){return left;}
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inline Vector3 getUp(){return up;}
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inline void setNearPlane(float near){this->nearPlane=near;}
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inline void setFarPlane(float far){this->farPlane=far;}
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inline void setNearPlane(float near){this->nearPlane = near;}
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inline void setFarPlane(float far){this->farPlane = far;}
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inline float getFov(){return fov;}
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inline float getNearPlane(){return nearPlane;}
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inline float getFarPlane(){return farPlane;}
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private:
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Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,0);
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float fov=45,nearPlane=.1,farPlane=100;
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Vector3 position = Vector3::VEC_ZERO, direction = Vector3(0,0,-1), left = Vector3::VEC_I, up = Vector3::VEC_J;
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float fov = 45, nearPlane = .1, farPlane = 100;
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};
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}
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