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https://github.com/ApfelTeeSaft/vb01.git
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fixed model asset cloning
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+2
-1
@@ -17,12 +17,13 @@ namespace vb01{
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}
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}
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MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string *vertexGroups, int numVertexGroups, ShapeKey *shapeKeys, int numShapeKeys){
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MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string *vertexGroups, int numVertexGroups, string fullSkeletonName, ShapeKey *shapeKeys, int numShapeKeys){
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this->vertices = vertices;
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this->indices = indices;
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this->numTris = numTris;
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this->vertexGroups = vertexGroups;
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this->numVertexGroups = numVertexGroups;
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this->fullSkeletonName = fullSkeletonName;
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this->shapeKeys = shapeKeys;
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this->numShapeKeys = numShapeKeys;
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}
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