fixed model asset cloning

This commit is contained in:
devZoGok
2022-03-19 21:10:45 +02:00
parent 95815c9ea3
commit 2cfafd7de6
6 changed files with 64 additions and 52 deletions
+2 -1
View File
@@ -17,12 +17,13 @@ namespace vb01{
}
}
MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string *vertexGroups, int numVertexGroups, ShapeKey *shapeKeys, int numShapeKeys){
MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string *vertexGroups, int numVertexGroups, string fullSkeletonName, ShapeKey *shapeKeys, int numShapeKeys){
this->vertices = vertices;
this->indices = indices;
this->numTris = numTris;
this->vertexGroups = vertexGroups;
this->numVertexGroups = numVertexGroups;
this->fullSkeletonName = fullSkeletonName;
this->shapeKeys = shapeKeys;
this->numShapeKeys = numShapeKeys;
}