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fixed lighting bug
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@@ -46,7 +46,7 @@ namespace vb01{
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vertices[5].pos=Vector3(size.x/2,size.y/2,0);
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vertices[5].texCoords=Vector2(1,1);
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mat4 *matrices=new mat4[numParticles];
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matrices=new mat4[numParticles];
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for(int i=0;i<numParticles;i++){
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Particle *p=new Particle;
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