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matrices and bug fixes
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@@ -19,7 +19,7 @@ namespace vb01{
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inline float getNearPlane(){return nearPlane;}
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inline float getFarPlane(){return farPlane;}
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private:
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Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0);
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Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,0);
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float fov=45,nearPlane=.1,farPlane=100;
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};
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}
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