first drivers variant

remade shape keys
separated keyframe channels
This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent c91a7f39f6
commit 179aa2789b
20 changed files with 295 additions and 107 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ namespace vb01{
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<u32>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, std::vector<std::string>&, int);
void readShapeKeys(Mesh::Vertex*, std::vector<u32>&, std::vector<std::string>&, std::string*, int, int);
void readShapeKeys(Mesh::Vertex*, std::vector<u32>&, std::vector<std::string>&, Mesh::ShapeKey*, int, int);
void buildMesh(std::vector<std::string>&);
Mesh* readMeshes(std::vector<std::string>&);
void readLights(std::vector<std::string>&);