beginning of suitting textures for animation

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 3493f1b371
commit 0741a46fe8
8 changed files with 104 additions and 89 deletions
+3 -3
View File
@@ -181,9 +181,9 @@ namespace vb01{
shader->setVec3(color, "light[" + to_string(thisId) + "].color");
shader->setFloat(nearPlane, "light[" + to_string(thisId) + "].near");
shader->setFloat(farPlane, "light[" + to_string(thisId) + "].far");
shader->setInt(5, "light[" + to_string(thisId) + "].depthMapCube");
shader->setInt(6, "light[" + to_string(thisId) + "].depthMap");
depthMap->select(type == POINT ? 5 : 6);
shader->setInt(12, "light[" + to_string(thisId) + "].depthMapCube");
shader->setInt(13, "light[" + to_string(thisId) + "].depthMap");
depthMap->select(type == POINT ? 12 : 13);
switch(type){
case POINT: