mostly implemented skybox and fixed box verts

This commit is contained in:
devZoGok
2021-10-18 19:04:20 +03:00
parent fd09cbf762
commit 03f65e62f5
22 changed files with 227 additions and 106 deletions
+22 -7
View File
@@ -1,7 +1,10 @@
#include<cmath>
#include<iostream>
#include<string>
#include"root.h"
#include"node.h"
#include"quad.h"
#include"box.h"
#include"material.h"
#include"model.h"
#include"light.h"
@@ -14,20 +17,31 @@ int main(){
Root *root=Root::getSingleton();
root->start(800,600);
Vector3 v1[]={Vector3(.2,.2,.2),Vector3(.5,.5,.5)};
Vector3 v2[]={Vector3(-.5,0,-2),Vector3(.0,0,0)};
Vector3 v1[]={Vector3(.2,.2,.2),Vector3(1,1,1)};
Vector3 v2[]={Vector3(0,0,0),Vector3(.0,0,0)};
//Quad *q=new Quad(v1[1]);
Model *n=new Model("/home/dominykas/c++/FSim/jet00.obj");
string t[]={
"/home/dominykas/c++/FSim/left.jpg",
"/home/dominykas/c++/FSim/right.jpg",
"/home/dominykas/c++/FSim/top.jpg",
"/home/dominykas/c++/FSim/bottom.jpg",
"/home/dominykas/c++/FSim/front.jpg",
"/home/dominykas/c++/FSim/back.jpg"
};
root->createSkybox(t);
Box *b=new Box(Vector3(1,1,1));
Node *n=new Node(v2[0]);
Material *mat=new Material();
mat->addDiffuseMap("/home/dominykas/c++/FSim/defaultTexture.jpg");
mat->setLightingEnabled(false);
n->setMaterial(mat);
//n->attachMesh(q);
b->setMaterial(mat);
n->attachMesh(b);
root->getRootNode()->attachChild(n);
Camera *cam=Root::getSingleton()->getCamera();
cam->setPosition(Vector3(0,0,-5));
cam->lookAt(Vector3(1,0,1).norm(),Vector3(0,1,0));
Light *l1=new Light();
l1->setPosition(Vector3(-.5,.1,0));
l1->setColor(Vector3(0,1,0));
@@ -37,7 +51,8 @@ int main(){
l1->setOuterAngle(glm::radians(60.));
l1->setType(Light::POINT);
//root->getRootNode()->addLight(l1);
while(true)
while(true){
root->update();
}
return 0;
}