implemented quad

This commit is contained in:
devZoGok
2021-10-18 19:03:11 +03:00
parent 628c3a6d68
commit 0083f9e5b8
29 changed files with 9032 additions and 6 deletions
+26
View File
@@ -0,0 +1,26 @@
#ifndef MATERIAL_H
#define MATERIAL_H
#include"texture.h"
#include"shader.h"
namespace vb01{
class Material{
public:
Material();
~Material();
void update();
void setDiffuseMap(std::string diffuseMap){this->diffuseMap=new Texture(diffuseMap);}
void setNormalMap(std::string normalMap){this->normalMap=new Texture(normalMap);}
void setSpecularMap(std::string specularMap){this->specularMap=new Texture(specularMap);}
inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;}
inline Shader* getShader(){return shader;}
inline bool isLighting(){return lightingEnabled;}
private:
bool lightingEnabled=false;
Texture *diffuseMap=nullptr,*normalMap=nullptr,*specularMap=nullptr;
Shader *shader;
};
}
#endif