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https://github.com/ApfelTeeSaft/vb01.git
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improved shader uniform assignment
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+7
-7
@@ -153,13 +153,13 @@ namespace vb01{
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void update();
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Uniform* getUniform(std::string);
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inline Uniform* getUniform(int i){return uniforms[i];}
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inline void addVariable(std::string name, int value){uniforms.push_back(new IntUniform(name, value));}
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inline void addVariable(std::string name, bool value){uniforms.push_back(new BoolUniform(name, value));}
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inline void addVariable(std::string name, float value){uniforms.push_back(new BoolUniform(name, value));}
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inline void addVariable(std::string name, Vector2 value){uniforms.push_back(new Vector2Uniform(name, value));}
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inline void addVariable(std::string name, Vector3 value){uniforms.push_back(new Vector3Uniform(name, value));}
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inline void addVariable(std::string name, Vector4 value){uniforms.push_back(new Vector4Uniform(name, value));}
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inline void addVariable(std::string name, Texture *value, bool animatable){uniforms.push_back(new TextureUniform(name, value, animatable));}
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inline void addIntUniform(std::string name, int value){uniforms.push_back(new IntUniform(name, value));}
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inline void addBoolUniform(std::string name, bool value){uniforms.push_back(new BoolUniform(name, value));}
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inline void addFloatUniform(std::string name, float value){uniforms.push_back(new FloatUniform(name, value));}
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inline void addVec2Uniform(std::string name, Vector2 value){uniforms.push_back(new Vector2Uniform(name, value));}
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inline void addVec3Uniform(std::string name, Vector3 value){uniforms.push_back(new Vector3Uniform(name, value));}
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inline void addVec4Uniform(std::string name, Vector4 value){uniforms.push_back(new Vector4Uniform(name, value));}
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inline void addTexUniform(std::string name, Texture *value, bool animatable){uniforms.push_back(new TextureUniform(name, value, animatable));}
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inline Shader* getShader(){return shader;}
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private:
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std::vector<Uniform*> uniforms;
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