improved shader uniform assignment

This commit is contained in:
devZoGok
2021-11-13 10:34:37 +02:00
parent 3cce34310f
commit 003eb44938
10 changed files with 58 additions and 49 deletions
+7 -7
View File
@@ -153,13 +153,13 @@ namespace vb01{
void update();
Uniform* getUniform(std::string);
inline Uniform* getUniform(int i){return uniforms[i];}
inline void addVariable(std::string name, int value){uniforms.push_back(new IntUniform(name, value));}
inline void addVariable(std::string name, bool value){uniforms.push_back(new BoolUniform(name, value));}
inline void addVariable(std::string name, float value){uniforms.push_back(new BoolUniform(name, value));}
inline void addVariable(std::string name, Vector2 value){uniforms.push_back(new Vector2Uniform(name, value));}
inline void addVariable(std::string name, Vector3 value){uniforms.push_back(new Vector3Uniform(name, value));}
inline void addVariable(std::string name, Vector4 value){uniforms.push_back(new Vector4Uniform(name, value));}
inline void addVariable(std::string name, Texture *value, bool animatable){uniforms.push_back(new TextureUniform(name, value, animatable));}
inline void addIntUniform(std::string name, int value){uniforms.push_back(new IntUniform(name, value));}
inline void addBoolUniform(std::string name, bool value){uniforms.push_back(new BoolUniform(name, value));}
inline void addFloatUniform(std::string name, float value){uniforms.push_back(new FloatUniform(name, value));}
inline void addVec2Uniform(std::string name, Vector2 value){uniforms.push_back(new Vector2Uniform(name, value));}
inline void addVec3Uniform(std::string name, Vector3 value){uniforms.push_back(new Vector3Uniform(name, value));}
inline void addVec4Uniform(std::string name, Vector4 value){uniforms.push_back(new Vector4Uniform(name, value));}
inline void addTexUniform(std::string name, Texture *value, bool animatable){uniforms.push_back(new TextureUniform(name, value, animatable));}
inline Shader* getShader(){return shader;}
private:
std::vector<Uniform*> uniforms;