Files
reactos/modules/rostests/apitests/atl/CAtlArray.cpp
T
Katayama Hirofumi MZ a800fa7bb2 [ATL_APITEST] Add 'atltest.h' and use it (#1822)
- Add "atltest.h" header file for common use in atl_apitest.
- Delete the duplicated and simplify.
2019-08-12 19:24:08 +09:00

145 lines
7.3 KiB
C++

/*
* PROJECT: ReactOS api tests
* LICENSE: LGPL-2.1-or-later (https://spdx.org/licenses/LGPL-2.1-or-later)
* PURPOSE: Test for CAtlArray
* COPYRIGHT: Copyright 2016-2019 Katayama Hirofumi MZ ([email protected])
* Copyright 2019 Mark Jansen ([email protected])
*/
#ifdef HAVE_APITEST
#include <apitest.h>
#else
#include "atltest.h"
#endif
#include <atlbase.h>
#include <atlcoll.h>
struct CCreature
{
static int s_nCtorCount;
static int s_nCtorCount_Default;
static int s_nCCtorCount;
static int s_nDtorCount;
static int s_nOpIsCount;
int m_id;
CCreature(int id = 0x123456)
:m_id(id)
{
CCreature::s_nCtorCount++;
if (id == 0x123456)
s_nCtorCount_Default++;
}
CCreature(const CCreature& c)
:m_id(c.m_id)
{
CCreature::s_nCCtorCount++;
}
~CCreature()
{
CCreature::s_nDtorCount++;
}
CCreature& operator=(const CCreature& other)
{
m_id = other.m_id;
CCreature::s_nOpIsCount++;
return *this;
}
};
int CCreature::s_nCtorCount = 0;
int CCreature::s_nCtorCount_Default = 0;
int CCreature::s_nCCtorCount = 0;
int CCreature::s_nDtorCount = 0;
int CCreature::s_nOpIsCount = 0;
START_TEST(CAtlArray)
{
{
CAtlArray<CCreature> array1;
ok(CCreature::s_nCtorCount == 0, "Expected CCreature::s_nCtorCount is zero, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 0, "Expected CCreature::s_nCtorCount_Default is zero, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
array1.SetCount(2);
ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
array1.SetCount(1);
ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
CCreature test(111);
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok(array1.GetCount() == 1u, "Expected GetCount() to be 1, was %u\n", array1.GetCount());
ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
array1.Add(test);
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok(array1.GetCount() == 2u, "Expected GetCount() to be 2, was %u\n", array1.GetCount());
ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
ok(array1[1].m_id == 111, "Got %d\n", array1[1].m_id);
ok(array1.GetAt(1).m_id == 111, "Got %d\n", array1.GetAt(1).m_id);
test.m_id = 222;
array1[0] = test;
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
// Default traits does not call anything when relocating objects!
array1.SetCount(100);
ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
// Does not compile:
//CAtlArray<CCreature> array2(array1);
// Does not compile:
//CAtlArray<CCreature> array2;
//array2 = array1;
}
// Objects are cleaned up when the list goes away
ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 102, "Expected CCreature::s_nDtorCount is 102, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
}