/* * Copyright (C) 2005 Trevor McCort * Copyright (C) 2005 Casper S. Hornstrup * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef _MSC_VER #pragma warning ( disable : 4786 ) #endif//_MSC_VER #include #include #include #include "devcpp.h" using namespace std; static class DevCppFactory : public Backend::Factory { public: DevCppFactory() : Factory("devcpp", "Dev C++") {} Backend *operator() (Project &project, Configuration& configuration) { return new DevCppBackend(project, configuration); } } factory; DevCppBackend::DevCppBackend(Project &project, Configuration& configuration) : Backend(project, configuration) { m_unitCount = 0; } void DevCppBackend::Process() { string filename = ProjectNode.name + ".dev"; cout << "Creating Dev-C++ project: " << filename << endl; ProcessModules(); m_devFile.open(filename.c_str()); if(!m_devFile.is_open()) { cout << "Could not open file." << endl; return; } m_devFile << "[Project]" << endl; m_devFile << "FileName=" << filename << endl << "Name=" << ProjectNode.name << endl << "UnitCount=" << m_unitCount << endl << "Type=1" << endl << "Ver=1" << endl << "ObjFiles=" << endl << "Includes=" << endl << "Libs=" << endl << "PrivateResource=" << endl << "ResourceIncludes=" << endl << "MakeIncludes=" << endl << "Compiler=" << endl << "CppCompiler=" << endl << "Linker=" << endl << "IsCpp=1" << endl << "Icon=" << endl << "ExeOutput=" << endl << "ObjectOutput=" << endl << "OverrideOutput=0" << endl << "OverrideOutputName=" << endl << "HostApplication=" << endl << "CommandLine=" << endl << "UseCustomMakefile=1" << endl << "CustomMakefile=" << ProjectNode.makefile << endl << "IncludeVersionInto=0" << endl << "SupportXPThemes=0" << endl << "CompilerSet=0" << endl << "CompilerSettings=0000000000000000000000" << endl; OutputFolders(); m_devFile << endl << endl; OutputFileUnits(); m_devFile.close(); // Dev-C++ needs a makefile, so use the MinGW backend to create one. cout << "Creating Makefile: " << ProjectNode.makefile << endl; Backend *backend = Backend::Factory::Create("mingw", ProjectNode, configuration ); backend->Process(); delete backend; cout << "Done." << endl << endl; cout << "You may want to disable Class browsing (see below) before you open this project in Dev-C++, as the " << "parsing required for large projects can take quite awhile." << endl << endl << "(Tools->Editor Options->Class browsing->Enable class browsing check box)" << endl << endl; } void DevCppBackend::ProcessModules() { for(size_t i = 0; i < ProjectNode.modules.size(); i++) { Module &module = *ProjectNode.modules[i]; for(size_t k = 0; k < module.non_if_data.files.size(); k++) { File &file = *module.non_if_data.files[k]; ProcessFile(file.name); } } } bool FileExists(string &filename) { ifstream file(filename.c_str()); if(!file.is_open()) return false; file.close(); return true; } void DevCppBackend::ProcessFile(string &filepath) { // Remove the .\ at the start of the filenames if ((filepath[0] == '.') && (filepath[1] == '\\')) filepath.erase(0, 2); if(!FileExists(filepath)) return; // Change the \ to / for(size_t i = 0; i < filepath.length(); i++) { if(filepath[i] == '/') filepath[i] = '\\'; } // Remove the filename from the path string folder = ""; size_t pos = filepath.rfind(string("\\"), filepath.length() - 1); if(pos != string::npos) { folder = filepath; folder.erase(pos, folder.length() - pos); } FileUnit fileUnit; fileUnit.filename = filepath; fileUnit.folder = folder; m_fileUnits.push_back(fileUnit); if(folder != "") AddFolders(folder); m_unitCount++; } bool DevCppBackend::CheckFolderAdded(string &folder) { for(size_t i = 0; i < m_folders.size(); i++) { if(m_folders[i] == folder) return true; } return false; } void DevCppBackend::AddFolders(string &folder) { // Check if this folder was already added. true if it was, false otherwise. if(CheckFolderAdded(folder)) return; m_folders.push_back(folder); size_t pos = folder.rfind(string("\\"), folder.length() - 1); if(pos == string::npos) return; folder.erase(pos, folder.length() - pos); AddFolders(folder); } void DevCppBackend::OutputFolders() { m_devFile << "Folders="; for(size_t i = 0; i < m_folders.size(); i++) { if(i > 0) m_devFile << ","; m_devFile << m_folders[i]; } } void DevCppBackend::OutputFileUnits() { for(size_t i = 0; i < m_fileUnits.size(); i++) { m_devFile << "[Unit" << i + 1 << "]" << endl; m_devFile << "FileName=" << m_fileUnits[i].filename << endl; m_devFile << "CompileCpp=1" << endl; m_devFile << "Folder=" << m_fileUnits[i].folder << endl; m_devFile << "Compile=1" << endl; m_devFile << "Link=1" << endl; m_devFile << "Priority=1000" << endl; m_devFile << "OverrideBuildCmd=0" << endl; m_devFile << "BuildCmd=" << endl << endl;; } }