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Implement linkerscript element
svn path=/trunk/; revision=18758
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@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2005 Casper S. Hornstrup
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "pch.h"
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#include <assert.h>
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#include "rbuild.h"
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using std::string;
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using std::vector;
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LinkerScript::LinkerScript ( const Project& project,
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const Module* module,
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const XMLElement& node )
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: project ( project ),
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module ( module ),
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node ( node ),
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baseModule ( NULL )
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{
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}
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LinkerScript::~LinkerScript ()
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{
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}
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void
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LinkerScript::ProcessXML()
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{
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const XMLAttribute* att;
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att = node.GetAttribute ( "base",
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false );
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if ( att )
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{
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bool referenceResolved = false;
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if ( att->value == project.name )
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{
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basePath = ".";
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referenceResolved = true;
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}
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else
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{
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const Module* base = project.LocateModule ( att->value );
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if ( base != NULL )
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{
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baseModule = base;
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basePath = base->GetBasePath ();
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referenceResolved = true;
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}
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}
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if ( !referenceResolved )
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throw InvalidBuildFileException (
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node.location,
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"<linkerscript> attribute 'base' references non-existant project or module '%s'",
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att->value.c_str() );
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directory = NormalizeFilename ( basePath + SSEP + node.value );
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}
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else
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directory = NormalizeFilename ( node.value );
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}
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