From 57b01f1a067dfdbfbf4b9e9e359d40dd92b9de4b Mon Sep 17 00:00:00 2001 From: Timo Kreuzer Date: Tue, 13 Sep 2011 21:20:46 +0000 Subject: [PATCH] [PSDK] Use CHAR instead of char in STRRET structure (as documented in MSDN). Fixes compilation of shell32 with MSVC. svn path=/trunk/; revision=53705 --- reactos/include/psdk/shtypes.idl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/reactos/include/psdk/shtypes.idl b/reactos/include/psdk/shtypes.idl index 41aa236150a..0bd9ebb19d1 100644 --- a/reactos/include/psdk/shtypes.idl +++ b/reactos/include/psdk/shtypes.idl @@ -66,7 +66,7 @@ typedef struct _STRRET { [case(STRRET_WSTR)][string] LPWSTR pOleStr; /* OLESTR that will be freed */ [case(STRRET_OFFSET)] UINT uOffset; /* Offset into SHITEMID (ANSI) */ - [case(STRRET_CSTR)] char cStr[MAX_PATH]; /* ANSI Buffer */ + [case(STRRET_CSTR)] CHAR cStr[MAX_PATH]; /* ANSI Buffer */ } DUMMYUNIONNAME; } STRRET, *LPSTRRET; cpp_quote("#include ")