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ps4-fortniteserver/PS4Toolchain/docs/MD/PS4 Libraries/Sysmodule.md
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2026-04-23 22:01:27 +02:00

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Sysmodule library

The sysmodule library is used for loading and unloading system modules tied to static identifiers. For a list of these identifiers, see the psdevwiki page.

Known Functions

sceSysmoduleIsLoaded(id)

int sceSysmoduleIsLoaded(uint16_t id)

Checks if the given id is already loaded. Returns 0 if this is the case, non-zero otherwise.

sceSysmoduleLoadModule(id)

int sceSysmoduleLoadModule(uint16_t id)

Attempts to load the module at id. Returns 0 if it could be loaded, non-zero on failure.

sceSysmoduleUnloadModule(id)

int sceSysmoduleUnloadModule(uint16_t id)

Attempts to unload the module at id. Returns 0 if it could be unloaded, non-zero on failure.

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