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* [Codebase] Fix setOrigin AGAIN transform_apply was not neeeded, typehint was missing and offset was being affected by obj.location, we actually just zero it out now before applying the world matrix. also removed the temp_override cause transform already does that. * Update utility.py * Update utility.py * add doc string, use the original matrix as a base and apply the inverted original to the mesh (im stupid) add doc string instead of a comment mentioning the behavior * black * another tryy