diff --git a/__init__.py b/__init__.py index 6004bf6..3eee430 100644 --- a/__init__.py +++ b/__init__.py @@ -512,10 +512,6 @@ def register(): bpy.types.Bone.fast64 = bpy.props.PointerProperty(type=Fast64_BoneProperties, name="Fast64 Bone Properties") bpy.types.Object.fast64 = bpy.props.PointerProperty(type=Fast64_ObjectProperties, name="Fast64 Object Properties") - bpy.types.Scene.alreadyLinkedMaterialNodes = bpy.props.BoolProperty( - name="Already Linked New Material Nodes", default=False - ) - bpy.app.handlers.load_post.append(after_load) diff --git a/fast64_internal/f3d/f3d_material.py b/fast64_internal/f3d/f3d_material.py index 07c79b7..a08bae3 100644 --- a/fast64_internal/f3d/f3d_material.py +++ b/fast64_internal/f3d/f3d_material.py @@ -1899,7 +1899,6 @@ def link_f3d_material_library(): for node_group in data_from.node_groups: if node_group is not None: bpy.ops.wm.link(filepath=os.path.join(dirNode, node_group), directory=dirNode, filename=node_group) - bpy.context.scene.alreadyLinkedMaterialNodes = True bpy.context.scene["f3d_lib_dir"] = dirNode # TODO: Figure out a better way to save the user's old mode