Files
gameBase/solUtil.cpp
T

17 lines
236 B
C++

#include "solUtil.h"
namespace gameBase{
static lua_State *state = nullptr;
sol::state_view generateView(){
if(!state){
state = luaL_newstate();
luaL_openlibs(state);
}
sol::state_view view(state);
return view;
}
}