#include "luaFieldsTest.h" #include "luaFields.h" #include namespace gameBase{ using namespace std; void LuaFieldsTest::setUp(){ } void LuaFieldsTest::tearDown(){ } void LuaFieldsTest::testTableToString(){ string toStringRes = "table = {a = 1, b = 2.2, c = true, d = \"false\", e = {x = 20, y = {}}}"; LuaTableField table("table"); CPPUNIT_ASSERT(table.toString() == toStringRes); } }