This commit is contained in:
ApfelTeeSaft
2026-08-11 10:19:20 +02:00
2 changed files with 6 additions and 5 deletions
+4 -1
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@@ -1,3 +1,6 @@
# expresso # expresso
read through the string table of the unpacked dll, bro uses 100 libraries to fix his trash ass cheat, not only that but the strings used by the actual cheat look ai generated ash cuz this guy defo not a software developer read through the string table of the unpacked dll, bro uses 100 libraries to fix his trash ass cheat, not only that but the strings used by the actual cheat look ai generated ash cuz this guy defo not a software developer.
- this was decompiled in 12 hours, so pretty rushed, might have missed some unimportant functionality, but this is enough to show how the dll works.
- another notable thing is that this DLL tries to access functions that are completely omitted from prod, so either he had a stroke or was using AI to guesstimate the functions present lmao.
+1 -3
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@@ -129,9 +129,7 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
wide_length = static_cast<int32_t>(len); wide_length = static_cast<int32_t>(len);
// ServerChangeName RPC (RVA 0x165B60, flags 0x400) // ServerChangeName RPC (RVA 0x165B60, flags 0x400)
// Is this even needed? As far as i know other UE mp games don't make use of this // CFG does not even have this function, is this guy (or his AI Agent) retarded?
// and just handle it through the backend
// ROSE: look if we can swap
{ {
struct FStringParam { // 0x165BB5..0x165BCB struct FStringParam { // 0x165BB5..0x165BCB
uint64_t data; uint64_t data;