TARGETNAME=Bootscreen
TARGETPATH=obj
TARGETTYPE=PROGRAM
UMTYPE=xboxapp

NOT_UNICODE=1

# USE_LIBCNTPR = 1

C_DEFINES=$(C_DEFINES) /DBINARY_RESOURCE

INCLUDES=$(BASEDIR)\private\atg\samples\common\include;$(BASEDIR)\public\xdk\inc;$(BASEDIR)\private\ntos\inc;$(INCLUDES);$(BASEDIR)\private\inc;$(BASEDIR)\public\sdk\inc

XE_FLAGS = $(XE_FLAGS) /TESTID:0x00112233 /TESTNAME:"Xbox Startup Sequence" /INITFLAGS:0x00000000

LINKLIBS   = \
             $(SDK_LIB_PATH)\d3d8$(D).lib \
             $(SDK_LIB_PATH)\xgraphics$(D).lib\
             $(SDK_LIB_PATH)\bootsnd_app$(D).lib

!include ..\sources.inc

SOURCES=$(SOURCES) \
        bootsound.cpp\
        xbinput.cpp
