mirror of
https://github.com/ApfelTeeSaft/WarioWare-Black-and-WAH.git
synced 2026-08-26 19:33:45 +00:00
86 lines
3.2 KiB
Python
86 lines
3.2 KiB
Python
# microgames/ninevolt/insert_cartridge.py
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import pygame
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from engine.scene import Scene
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from settings import *
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from engine.utils import scale_to_fit
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class InsertCartridge(Scene):
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def __init__(self, manager):
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super().__init__(manager)
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self.prompt = "Insert the cartridge!"
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self.cartridge_rect = pygame.Rect(0, 0, 100, 100)
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self.console_rect = pygame.Rect(0, 0, 200, 50)
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self.cartridge_dragging = False
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self.timer = 4.0 / self.manager.speed
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self.state = "playing"
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self.end_timer = 2.0
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self.cartridge_image_raw = None
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self.console_image_raw = None
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# Load raw images
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try:
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self.cartridge_image_raw = pygame.image.load(resource_path("Assets/images/9volt/cartridge.png")).convert_alpha()
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self.console_image_raw = pygame.image.load(resource_path("Assets/images/9volt/console.png")).convert_alpha()
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except (pygame.error, FileNotFoundError) as e:
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print(f"Error loading images for InsertCartridge: {e}")
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def start(self):
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self.timer = 4.0 / self.manager.speed
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self.state = "playing"
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self.end_timer = 2.0
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self.cartridge_rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 4)
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self.console_rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT * 3 // 4)
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self.cartridge_dragging = False
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def update(self, dt, time_left=None):
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if self.state == "playing":
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if time_left is not None and time_left <= 0:
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self.end(False) # Failure due to timeout
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mouse_pos = pygame.mouse.get_pos()
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mouse_pressed = pygame.mouse.get_pressed()
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if mouse_pressed[0]:
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if self.cartridge_rect.collidepoint(mouse_pos):
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self.cartridge_dragging = True
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else:
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self.cartridge_dragging = False
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if self.cartridge_dragging:
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self.cartridge_rect.center = mouse_pos
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if self.console_rect.colliderect(self.cartridge_rect):
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self.end(True) # Success
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elif self.state == "success" or self.state == "failure":
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self.end_timer -= dt
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if self.end_timer <= 0:
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self.manager.microgame_finished(self.state == "success", 'ninevolt')
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def draw(self, screen):
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screen.fill(NINEVOLT_BG_COLOR)
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if self.state == "playing":
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# Draw console
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if self.console_image_raw:
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scaled_img, scaled_rect = scale_to_fit(self.console_image_raw, self.console_rect)
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screen.blit(scaled_img, scaled_rect)
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else:
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pygame.draw.rect(screen, (50, 50, 50), self.console_rect)
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# Draw cartridge
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if self.cartridge_image_raw:
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scaled_img, scaled_rect = scale_to_fit(self.cartridge_image_raw, self.cartridge_rect)
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screen.blit(scaled_img, scaled_rect)
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else:
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pygame.draw.rect(screen, (150, 150, 150), self.cartridge_rect)
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# Timer is now drawn by GameManager
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pass
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def end(self, success):
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if success:
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self.state = "success"
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else:
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self.state = "failure"
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