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C

#pragma once
#include <wv/wvpch.h>
#include <wv/Logger.h>
#include <wv/app/App.h>
#include <wv/assets/AssetManager.h>
#include <wv/events/Event.h>
#include <wv/events/EventDispatcher.h>
#include <wv/input/Input.h>
#include <wv/input/InputManager.h>
#include <wv/input/GamepadInput.h>
#include <wv/input/TouchInput.h>
#include <wv/rendering/Camera.h>
#include <wv/rendering/Renderer.h>
#include <wv/rendering/Window.h>
#include <wv/rendering/Shader.h>
#include <wv/rendering/Texture.h>
#include <wv/rendering/VertexArrayObject.h>
#include <wv/rendering/Window.h>
#include <wv/threading/ThreadPool.h>