Files
UnrealEvent/Project/Source/FortniteUI/Private/VariantObject.cpp
T
2026-04-22 15:51:07 +02:00

8 lines
122 B
C++

#include "VariantObject.h"
UVariantObject::UVariantObject() {
this->bOwned = false;
this->CosmeticDef = NULL;
}