Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCollectionBookSectionTileWidget.cpp
T
2026-04-22 15:51:07 +02:00

22 lines
848 B
C++

#include "FortCollectionBookSectionTileWidget.h"
void UFortCollectionBookSectionTileWidget::OnSectionSlotUpdate_Implementation(int32 NumFilledSlots, int32 NumSlots, EFortCollectionBookState SectionState) {
}
void UFortCollectionBookSectionTileWidget::OnItemUnslotted(const UFortAccountItem* ItemUnslotted, const UFortAccountItem* OldSlottedItem, FName SlotId) {
}
void UFortCollectionBookSectionTileWidget::OnItemSlotted(const UFortAccountItem* ItemSlotted, FName SlotId) {
}
UFortCollectionBookSectionTileWidget::UFortCollectionBookSectionTileWidget() {
this->SlotWidgetHorizontalAlignment = HAlign_Fill;
this->SlotWidgetVerticalAlignment = VAlign_Fill;
this->MaxNumSlotsSupported = 5;
this->SlotBoxWidget = NULL;
this->SectionNameWidget = NULL;
this->SectionRewardWidget = NULL;
this->AssociatedSection = NULL;
}