Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorBuildCountBase.cpp
T
2026-04-22 15:51:07 +02:00

19 lines
577 B
C++

#include "AthenaSpectatorBuildCountBase.h"
void UAthenaSpectatorBuildCountBase::UpdateBuildCount() {
}
void UAthenaSpectatorBuildCountBase::OnWorldItemListChanged(const TArray<UFortWorldItem*>& ItemsAdded, const TArray<UFortWorldItem*>& ItemsRemoved) {
}
void UAthenaSpectatorBuildCountBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* NewFollowedPlayer) {
}
UAthenaSpectatorBuildCountBase::UAthenaSpectatorBuildCountBase() {
this->BuildingClass = NULL;
this->BuildCountType = ESpectatorBuildCountType::BuildCount;
}