Files
UnrealEvent/Project/Source/FortniteGame/Private/SpawnMachineRepData.cpp
T
2026-04-22 15:51:07 +02:00

9 lines
239 B
C++

#include "SpawnMachineRepData.h"
FSpawnMachineRepData::FSpawnMachineRepData() {
this->SpawnMachineState = ESpawnMachineState::Default;
this->SpawnMachineCooldownStartTime = 0.00f;
this->SpawnMachineCooldownEndTime = 0.00f;
}