Files
UnrealEvent/Project/Source/FortniteGame/Private/PlaylistPropertyArray.cpp
T
2026-04-22 15:51:07 +02:00

9 lines
194 B
C++

#include "PlaylistPropertyArray.h"
FPlaylistPropertyArray::FPlaylistPropertyArray() {
this->PlaylistReplicationKey = 0;
this->BasePlaylist = NULL;
this->OverridePlaylist = NULL;
}