Files
UnrealEvent/Project/Source/FortniteGame/Private/MissionTimerData.cpp
T
2026-04-22 15:51:07 +02:00

12 lines
309 B
C++

#include "MissionTimerData.h"
FMissionTimerData::FMissionTimerData() {
this->bTimerIsPaused = false;
this->OriginalTimePeriod = 0.00f;
this->ReplicatedRemainingTime = 0.00f;
this->TimeAddedOrRemoved = 0.00f;
this->LastTimeAddedOrRemoved = 0.00f;
this->ClientRemainingTime = 0.00f;
}