Files
UnrealEvent/Project/Source/FortniteGame/Private/MaterialFloatVariant.cpp
T
2026-04-22 15:51:07 +02:00

7 lines
112 B
C++

#include "MaterialFloatVariant.h"
FMaterialFloatVariant::FMaterialFloatVariant() {
this->Value = 0.00f;
}