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UnrealEvent/Project/Source/FortniteGame/Private/IntensityContribution.cpp
T
2026-04-22 15:51:07 +02:00

11 lines
394 B
C++

#include "IntensityContribution.h"
FIntensityContribution::FIntensityContribution() {
this->CombatFactor = EFortCombatFactors::PlayerDamageThreat;
this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat;
this->MaxContribution = 0.00f;
this->bModifyContributionByCompletionPercentage = false;
this->bModifyByNumberOfCriticalEncounterGoals = false;
}