Files
UnrealEvent/Project/Source/FortniteGame/Private/FortScriptedActionManager.cpp
T
2026-04-22 15:51:07 +02:00

10 lines
292 B
C++

#include "FortScriptedActionManager.h"
void AFortScriptedActionManager::HandleClientEvent_Undefined(UObject* EventSource, UObject* EventFocus, const FFortClientEvent& ClientEvent) {
}
AFortScriptedActionManager::AFortScriptedActionManager() {
this->bIsProcessingClientEvent = false;
}